OA3: Ochimo: The Spirit Warrior : 5.26 : 4739 : 4 : OA4: Blood. PDF Store: Buy This Item from. Help support RPGnet by purchasing this item through DriveThruRPG. OA2 Night of the Seven Swords (1e) Read FAQ; Subscribe to. The new Oriental Adventures hardcover was followed by nearly two dozen books published by Alderac Entertainment under license. OA3: Ochimo the Spirit Warrior (January 1987. Oriental Adventures character sheet (PDF, March. Forgotten-Realms-Collectors-Guide.pdf - Download as PDF. Empires of the Sands (February 1988.2 Wizards of the Coast metal miniatures 11. PDF) OA3: Ochimo the Spirit Warrior (January 1987) I3. The Spirit of Myrrth. Check out 12 office files at my 4shared folder Kara Tur . Kara Tur Compendium (TSR 2116).pdf. Night of the Seven Swords.pdf. OA3 - Ochimo The Spirit Warrior (TSR9195).pdf. OA4 - Blood of the Yakuza. Lugar de coincidencia para 'Ochimo: The Spirit Warrior' en Internet, en universidades y en la literatura. OA3 OCHIMO SPIRIT WARRIOR VGC! Module Oriental Adventures Dungeons Dragons TSR. Ochimo The Spirit Warrior by Jeff Grubb Table of Contents Introduction to Shou Lung.2 Chapter 1: The Invitation.7 Chapter 2: The Voyage to Akari.12 Chapter 3: Akari Island. OA5 Mad Monkey vs the Dragon Claw (1e) - Wizards of the Coast. Kara- Tur The Eastern Realms. The followers of the many gods of Kara- Tur have always fought, to prove the superiority of their martial discipline and the greater wisdom of their deities. The strict hierarchy of the gods is now threatened by the sudden prominence of the followers of the Dragon Claw, a new and deadly school of martial arts that threatens to destroy all other schools. The players, recruited by a mysterious old monk with a bizarre fighting style, must find out what's behind the emergence of the Dragon claw and put a stop to it. Mad Monkey vs the Dragon Claw will take the players across the entire country of T'u Lung, from the mouth of the great river Fenghsintzu to its headwaters, where they must deal with the legendary Cult of the Black Leopard- all in the name of the Mad Monkey. Mad Monkey vs the Dragon Claw is a scenario for the ORIENTAL ADVENTURES supplememnt for the AD& D game. It is set in KARA- TUR, the oriental world in the Forgotten Realms. Mad Monkey vs the Dragon Claw is designed for five to eight characters of Levels 6- 9. Product History. OA5: . As with many TSR adventures of the time, . Unfortunately, Grubb had no idea what that title meant, so he . Jim Ward, his boss, refused, and then told management that Grubb . It had been a year and a half since the publication of OA4: . TSR had been busily preparing Kara- Tur: The Eastern Realms (1. Forgotten Realms. With that in hand, they could now continue to develop their . In fact, Grubb carries over Ko Ho San and the Ko clan from his previous adventure, OA3: . Grubb felt like he was the wrong person to write . He cites the films of Run Run Shaw (1. The adventure is laid out in chapters of events that occur in a specific order, with just a little ability to explore further. The biggest innovation is probably the . The training on Mad Monkey Island is actually quite unique in D& D. It awards players experience points just for training in a skill, and eventually grants them that martial art skill as well. Exploring Kara- Tur. This time it's T'u Lung, Kara- Tur's other China. The adventure includes a timeline of T'u Lung as well as a large- scale map of the Wai and Ausa provinces. Future History. The series would return with OA6: . He would soon be moving on to other projects such as Spelljammer (1. Al- Qadim: Arabian Adventures (1. About the Product Historian. The history of this product was researched and written by Shannon Appelcline, the editor- in- chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.
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